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 Importance of Range: Explained

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Join date : 2009-07-15

Importance of Range: Explained Empty
PostSubject: Importance of Range: Explained   Importance of Range: Explained I_icon_minitimeThu Jul 16, 2009 2:16 pm

Each unit has a range that they may attack from. For quick reference, it is
Workers: 10
Warriors: 20
Swordsmen: 30
Pikemen: 50
Cataphract: 80
Cavalry: 100
Battering Ram: 600
Archers: 1200
Archer's Tower: 1300
Ballista: 1400
Catapult: 1500

So what do we know about battle mechanics that is relevant to range so far?
1. We know that battle start at maximum firing range.
If there are archers in a battle, all troops start at 1200 range, if there are catapults in a battle, all troops start at 1500 range, if there are only warriors, all troops start at 20 range, etc.

2. We also know that on round one, from that range, any units that can attack will attack, and all other units will advance by their speed.

Now if you will bear with me and take two brain cells, rub them together until you get a little spark, you might realize the implications of these two points staring you in the face.

Let me add a point #3 and see if that helps.
3. Archery technology raises the range of your archers by 5% per level.

Do you realize it now?
So yes, if your archers had a measly one range more than your opponent's archers, they get a free round of shots into the enemy archers.
This is because your archers with 1201 range will initiate the battle at that range, the opponents archers can only shoot at 1200 range or less, so they are forced to advance while your archers shoot them.

This means that archery technology is the most important technology in battle period. Having one or more levels of archery technology over your opponent, means that your archers are guaranteed to have more range than your opponents archers. And if your archers are guaranteed to have more range, than they will probably decimate most of the enemy archers in round one, this makes a huge impact in battle, people.

If the other person has 10K archers and so do you, you can easily wipe out more than half of them on round one. A single level of archery can effectively make that hypothetical battle 10K archer vs. 5K archers.

This also has other meanings too. If you look at the range on some of those troops again, you might notice that Archer's Towers have 100 more range than archers. Can you guess what that means?

That is the reason Archer's Towers are so unbeatable, they are effectively using this range battle mechanic to get a free round of shots on your archers. However, it is unknown if archery technology increases the range for only archers, or also archer's towers.

Archer's Tower:Archer::Ballista + Catapult:Archer's Tower
Just like archer's towers with archers, ballista and catapults also have more range than archer's towers, and that also explains why siege weapons are so effective against the towers, because they have more range, and thus get a free round of attacks.

Not only that, but it basically explains almost everything. Why do swordsmen do so much damage to pikemen when their attack is lower?
They have more range, so they attack first.
Why do warriors die so easily?
They have horrible range.
Why do cataphracts die to pikemen more than cavalry?
They have less range than cavalry, cavalry gets two free attacks on them, cataphracts get one.
And etc.

Now lets examine archery, the "God Technology."
It gives a 5% boost to shooting range per level. We don't know what exactly falls under shooting range, however. I will hazard a guess here and say all troops requiring archery to build. That would be archers, archer's towers, ballista, and catapults.

That said, lets assume that if your using a troop type, you must have it's archery requirement. Therefore, you can not have archers without archery level one, no towers without archer level three, no ballista without archery level six, and no catapults without archery level ten.

Thus, if your archery level is ten, and the opponents is the minimum six for ballista, then your archers will have 1800 range, and the opponent's ballista 1820. So it is impossible for archers to outrange ballista.

It's also impossible for anything to outrange catapults as it needs level ten. (Unless you can research level eleven, but it seems right now the max of everything is ten.)

Archer's towers are where it gets interesting.
First, lets compare archer tower levels to ballista levels.
Ballista archery level...
six has 1820 range;
seven has 1890 range;
eight has 1960 range.

While Archer's Towers' archery level...
four has 1560 range;
five has 1625 range;
six has 1690 range;
seven has 1755 range;
eight has 1820 range, and is on par with ballista level six;
nine has 1885 range, and beats ballista level six;
ten has 1950 range, and beats ballista level six and seven.

Now lets figure out archers, for archery level...
six, archers have 1560 range, on par with towers level four;
seven, they have 1620 range, beating towers level four;
eight, they have 1680 range, beating towers level four + five;
nine, they have 1740 range, beating towers levels four - six;
ten, they have 1800 range, beating towers levels four - seven.

Jannerfish has created this wonderful chart:


So there you have it, a thorough explanation of the importance of range.
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